

repeat the operation for all the custom files you need to be added to your mod ( including the textures (.dds, not.nif files into the " Add/remove files to archive " window, they will display as a list, if you have meshes to add to the list, open the "Mesh" Explorer window and all it's sub folders down the last one, so that the .nif files display,.in this " Add/remove files to archive " window the scripts should be already be listed, make sure this is true and no script was left behind (it happened to me once),.in the menu "File", click on "Create Archive", a " Add/remove files to archive " window will pop up,.make sure all the files that need to be put into the .bsa file are in your Data directory,.I don't know if the CK has got a sneaky update but I recently had to create an archive for one of my mods and it appears that dragging the files from the Explorer window directly into the Archive list now works properly. Unfortunately, the list will contain only the scripts (.pex) make sure that no script was left behind! The other assets (meshes, textures, sound files and so on) will be omitted. Once logged in, select "Upload Plugin and Archive to " and choose the platform you want to upload your mod to here I choose "PC":Ī dialogue box will open containing the files that should be added to the archive. Make sure everything you need to be packed into the archive is set in their folders in the Data directory (meshes, textures, scripts, sound and so on, These archives can be used only one time and will have to be remade each time you'll need to update your mod. This tutorial is about creating the necessary archives your mod will need to work properly at the time you upload it to.
